Products
|
Tech
Services
|
Tech
Articles
|
Contact
|
Terms
and Conditions.
|
Click
Here for a Printer friendly version of this article.
|
|
How to Time an E-Blade OK,
so the E2 is out, and I'm finally getting around to writing the "How to
Tune an E-Blade" article..... Yes, I know, but better late than never.
OK,
the first thing we need to know is what it all means, so here is a
detailed description of the timing settings you will be working with:
SON:
Sear Solenoid On Time: This controls how long the sear solenoid will be
energized to lower the sear. If the SON time is too low, the sear won't
release the hammer reliably, and that will lead to double feeding of
paint. If the SON is higher than it needs to be, battery life suffers.
CDEL:
Cocking Solenoid Delay Time: After the hammer has been released, time
is needed to allow the hammer to open the valve, and for the ball to
leave the barrel completely before the bolt opens. That is the CDEL. If
the CDEL is too short, blow back up the feed tube is the result, if it
is too long, it needlessly slows down the cycle of the gun.
CON:
Cocking Solenoid On Time. This setting determines how long the cocking
solenoid will channel air to the front of the ram, to open the breach.
If the CON time is too low, either the gun won't load paint, or it will
chop. This is the setting that is over ridden by the eye in the breach
when it is turned on.
CTO: Cocking Solenoid
Time Out. This setting is the longest delay that the bolt will stay
open when the eye is turned on. If the eye detects a ball in the feed
tube, it will close immediately. If the eye does not detect a ball,
then the bolt will stay open till the CTO ends.
COFF:
Cocking Solenoid Off Time. This setting controls the minimum amount of
time the cocking solenoid directs air to the back of the ram, to close
the breach. If the COFF time is too low, the bolt won't close
completely after each shot. This can cause shoot down when the gun is
firing quickly because the air port in the bolt will not be aligned
with the air port in the body, causing a drop in velocity. Worst case,
this can cause balls to break in the barrel, because they are smashing
into each other.
TPUL: This is the amount of
time the trigger must be pulled back and blocking the optic sensor for
it to count as a trigger pull. If this is set too low, any movement of
the trigger can count as a pull, and fire the gun, leading to added
shots, or a run away marker.
TREL: This is the
minimum amount of time that is required for the trigger to be released
before the frame will accept a new, valid trigger pull.
OK, so
everyone wants a fast gun, right? Most people want to set all the
settings as low as they can get away with, and thus they figure that
will let them shoot faster. To a point, yes, it will. The question is,
exactly how fast can you shoot? Why run razors edge of performance,
balancing between a fast gun, and one that has broken down by using
settings in your frame when you aren't even coming close to pulling the
trigger that fast? If you can pull the trigger 22 times a second, good
for you, set the gun up to shoot 25, and you will be happy. For the
rest of us who happen to be human, there is no point in setting the gun
for 25 BPS when we can only pull the trigger 13 times a second.
Now, if you intend to set your gun to bounce, well, stop reading, the rest of this won't help you at all. If you want bounce, it's simple: 1: Jack up the LPR as high as you can whithout the solenoid leasing. 2: Set the COFF as low as you can get it without shoot down. 3: Turn the TREL and TPUL down to 1. 4:Set the trigger as short, and as soft as you can. You now have a machine gun that won't stop shooting till you hold the trigger down. Go have fun. For the rest of us, who would like to set the guns up legally and so it doesn't kick like a jackhammer on speed, keep reading.
So, there are the settings, let's start lowering some numbers, right? Wrong. The
first thing you need to do is to check each, and every mechanical
setting on the gun. Make sure the cocking rod is being pulled back far
enough to cock the gun, but not so far that it limits the back blocks
travel. You also need to check the back block spacing, and the hammer
lug setting. All of these mechanical settings will effect the
electronic settings used in the frame. The first step is to go to
the Factory Menu, and set it to Factory Fast. This will give you a base
line of electronic settings that you can work from. Now, gas up the gun, and set the LPR high enough to cock the gun reliably. Once
the LPR is set, look at the space between the back block, and the back
of the body. There should be a gap about 1/32" wide. That will prevent
the back block from slapping the body on the closing stroke of the ram,
and preserve the threads that the pump arm goes into on the back block. If
the cocking rod is stopping the back block, then the hammer lug is
slamming into the slot in the body, and that can be bad news in the
long run. You want the cocking rod to pull the hammer lug about 1/8"
past the sear. To check this, tighten the cocking rod, and pull the
back block slowly back. You will hear the hammer lug click past the
sear. There should then be about 1/8" of travel left in the back block
movement. Setting the cocking rod this way will prevent the ram from
having to compress the main spring more than is needed, and that will
make the gun cycle more smoothly, and prevent the lug from beating up
the body. The last thing to check is the hammer lug depth. Take off
the grip frame, and then cock the gun. Slow push the sear solenoid
plunger up until the hammer lug is released. It should release the
hammer lug about 1/2 way though it's travel.
A few notes before we start changing things: Use good paint. I can not stress this enough. If you want good results, then use good paint. Make
sure you have a full air tank. If the tank is mostly empty, don't waste
your time, just wait until you have a full tank, since the cycle speed
of the gun can change when the tank gets very low. Properly set the
LPR. You will want to turn the LPR up until it will cycle the back
block completely, then add about 1/8to 1/4 of a turn more. Keep in mind
that some regs, like the Tickler, and stock WGP 04 regs are very, very
touchy when it comes to adjustments, so only increase them a hair. This
will ensure that the ram is getting plenty of pressure to cycle under
high rates of fire. You will also want to set the gun to Factory
Fast, so you have a good base line to start from. If there are any
problems shooting the gun when it's set to Factory Fast, 99% of the
time there is a mechanical issue with the gun that must be found, and
corrected.
Now, on to tuning an E-Blade
The first step is
to set the SON time to drop the hammer reliably each and every time the
trigger is pulled. Now, to make it reliable, the first thing you have
to do is sweet spot your inline regulator. Once that is done, chrono
the gun to between 300 fps, and 320 fps. By setting the SON time
with the gun chronoed with more spring tension that you will normally
need, you can be guarantied the release the of the hammer no matter
what the power level of the battery is. The sacrifice is a little bit
of battery life, but in my eyes, it's better to replace a battery a
hair more often than to have to crack open the grip frame, and make
timing adjustments when you should be at the chrono.
Set the SON
time to 1, and cock the gun. Most likely, it will not release the
hammer. Increase it to 2, then pull the cocking rod back, and pull the
trigger again. It may or may not release the hammer. If
it does release the hammer, repeat the test 10 times. If it drops the
hammer each and every time, then that is high enough, and move on to
the next setting. If it does not release the hammer, increase the
SON in increments of one until it releases the hammer each and every
time, 10 times in a row.
So, the SON is set, it's time to play
with the CON. Load the gun with a hopper full of paint, and a full
tank. Keep the gun chronoed at 320 fps. Again, this will ensure that
the gun will always work, since it builds in a margin of error to
accommodate all the odd things that can change from day to day, such as
paint batch to paint batch.
Make sure the gun is set to Semi
mode, and the eye is turned off. If the eye is on, then it will over
ride the CON, and you are just going to waste paint. By
setting the CON time with the eye turned off, you will be able to shut
the eye off in the middle of a game if there is a problem, and keep
playing. If the CON is set to some ridiculously low number so you can
brag about how fast you can shoot and the eye has a problem on the
field, well, you are screwed. We want a reliable set up that is as fast
as it can be, not a set up that is useless if the tinniest thing goes
wrong. If the gun is in Classic mode, the bolt will stay back longer
than it will in Semi, and the whole point of this is to set the gun up
for the worst possible case, so set it to Semi Mode.
Gas up the gun, and load up the paint. You will want what ever flavor of loader you plan to use filled with fresh batteries. With
the CON set to the factory default of 65, you should be able to shoot
without chopping paint. Lower the CON time in increments of 5 until you
chop a ball. Once you chop a ball, clean the gun, and go back to the
previous setting. You should now be able to shoot long strings of paint
without breaking any. If you can not, then increase the CON until you
can shoot 20 balls as fast as you can pull the trigger, and not chop a
ball.
Your CON time is now set so that if there is a problem
with the eye on the field, you can turn it off, and keep playing
without turning a hopper full of paint into gelatin soup.
Now,
turn the eye one, and set it for the type of paint you are using. Degas
the gun, put the frame on "EYE" then "SHOW", and remove the loader.
Now, hold the bolt back, and drop a ball into the breach. If you are
using split shell paint, you want the darker side toward the eye. Your
frame will now show a reading between 1 and 255. That is an indicator
of how much light is bouncing off the ball, and back to the eye. You
will want to make sure the ball is in the center of the feed tube, and
that it hasn't rolled back or forward at all. Repeat this 5 times,
taking note of each reading. Now Eclipse tells you to get an average of
all the readings, and add a little to it. I prefer to take the highest
reading, and add a little, but that's just me, and ROF isn't my biggest
concern. Either way, once you have a number, go to "EYE" then "SET" and
set the eye sensitivity to the number you came up with. Why is
setting the eye important? Simple, if the eye setting is too high, it
won't detect the ball correctly, and it will slow down the cycle of the
gun. If it's set too low, it will detect the ball early, and cause
chopping. The eye readings are dependent on the condition of the shell,
and it's color, so you should reset the eye for each type of paint you
are using.
OK, fresh batteries in the loader, and the gun, a
full air tank, and a gun set to 320 fps. The first step is to chrono
the gun to a more normal 280 fps, and turn your trigger filters to 1.
Yes, we are now going to intentionally make the gun a machine gun, but
for a good reason, for this part, you need to shoot the gun as fast as
it can cycle to get the best setting to prevent shoot down. If the COFF
is too low, the bolt won't be able to return the full forward position
before the start of the next cycle, and that means the port in the bolt
won't be lined up with the port in the body, so the pressure that
should fire the ball will be restricted.
So, fresh batteries,
full tank, full loader, and a bouncing gun. Shoot one shot over the
chrono, and check the results. Repeat this 4 or 5 times to get an idea
of the lowest velocity the gun will hit when shooting slowly. Don't
forget to keep the barrel pointed slightly up, to prevent the ball from
rolling away from the bolt, and giving a low reading.
Now shoot
a stream of paint, just to do it. If you are breaking paint, then you
didn't set the eye correctly. Go back, and try again.
If you
happen to have one of the older Radar Chronographs without the nifty,
cool, pointless ROF feature, let a stream of paint go, and note the
reading on the last shot. If the last shot when you are shooting fast
is below the range of the slow shots, increase the COFF until that
doesn't happen. If there is no change, lower the COFF until it does,
then increase it slightly to make the drop off go away.
If you
don't have access to one of the older big red chronos, it's going to be
a little less precise. Shoot a stream of paint with the gun held as
steady as you can, and watch for drop off. Of the gun is dropping off,
the first shot or two will seem normal, then there will be a steady
drop in velocity as the stream goes on.
If you do not see any
drop off, turn the COFF time down by 3, and check again. Keep lowering
the COFF time until you do see noticeable drop off in the stream of
paint. Once you found the drop off, slowly increase the COFF until it goes away.
Now
that we have the bolt settings dialed in, it's time to tweak the CDEL
time a little. The ideal case is to have the gun create a slight vacuum
with each shot if you are using a agitated loader, or to at least have
there be no blow back if you are using a Halo, of Evolution. A
good paint to barrel match is a very important part of this step. If
the ball is too big for the barrel you have, it can create blow back,
so make sure you have a good match. It is always better to use a barrel
that bigger than a perfect match if the choice is between too big or
too small.
Take off your loader, put two balls in the feed tube,
and cycle the gun to load the first one. Shoot the first ball while
watching the paintball that is resting in the feed tube. The ball in
the feed tube will either bounce up, or drop right in. If it bounces
up, you need to check the fit of the bolt before you go any farther.
To
check the bolt to body fit, just load two balls into the feed tube,
then cycle one into the breach. Now, hold the back block in place with
one hand, and watch the ball when you shoot. If it still bounces up
from blow back gasses, then you have a poor bolt to body fit. The only
way to fix this is to use larger o-rings if there are slots for them,
or to replace the bolt if there are not. The best you can do with the
gun if there is a bad bolt to body fit and you don't want to replace
the bolt, then set the CDEL so it doesn't make the blow back problem
worse than it already is, and live with it.
If the bolt to body
fit is good, but you still have blow back, slowly increase the CDEL
until there is no blow back. You will want to check 3 or 4 times,
loading two balls, and shooting one, after each change to the CDEL.
Once the CDEL is set to the point where there is no blow back, or there
is a slight vacuum, you are done with it.
It
is important to do this part with paint in the breach. If there is no
paint, then the pressure balance in the valve, and barrel will be
different than when there is paint there to create back pressure.
Always check for blow back with paint, no matter what.
Now,
why do CDEL last? Simple, it leads to a more reliable setup. By doing
all the settings that effect bolt open and closed times first, you have
the gun set to the worst case scenario, so once you hit the field, you
won't have any problems.
Now, the long time consuming part, eliminating trigger bounce. There
are three electronic settings that can effect trigger bounce, the TPUL,
TREL, and CDEL. The other factors in trigger bounce are cocking mass,
LPR setting, trigger weight, magnetic return force, and the location of
the firing point in the trigger travel. If you set the gun up
following the above directions, then the LPR is going to be set about
as low as you can get it reliably, and you won't have to jack up the
LPR to accommodate "super fast" settings, so that's taken care of. Now,
cocking mass is the total weight of the back block, bolt, and pump arm.
The lighter to cocking mass, the less inertia it will have when it
closes the bolt, and thus the less jumpy the cycle of the gun will be.
Lighter components allow for a faster cycle with the same LPR setting,
and thus the same amount of movement from the gun, or a lower LPR
setting, and the same cycle speed. To help eliminate trigger bounce,
you want the latter, lower pressure running into the ram, so there is
less inertia when the bolt closes. . The firing point also plays
a huge roll in trigger bounce. If the firing point is at the very end
of the trigger pull, the magnetic strength will be it's weakest, and
the trigger can flop around, firing the gun more than once per trigger
pull. If the firing point is at the very beginning of the trigger pull,
the slight movement of the gun can activate it, and add shots. To
eliminate bounce, I use a mild return strength, with the firing point
about 1/3 though the trigger pull. The only thing I can tell you on
the firing point is to try different locations in the pull, and use the
best one you can find to eliminate bounce, and still be happy with the
trigger feel.
Once you have the trigger set, turn the both
filters to 30. There should now be no way to bounce the trigger, but
also almost no way to shoot the gun quickly. To check for bounce,
hold the gun in your off hand, and balance it there. The point of this
is the make the gun move as much as possible when it cycles, so don't
hold it real tight, or put the tank on your shoulder. Now, with your
other hand, slowly, and gently pull the trigger over the course of a
second. The gun should cycle once, and only once. If it shoots more
than once, there is trigger bounce. Slowly turn the TPUL filter down
until the gun starts to bounce a little. It won't bounce a lot, but you
might be able to get it to shoot twice with each check. Turn the TPUL
back up by one, and move on. Now do the same check with the TREL, while you slowly turn it down. Again, once the gun bounces, turn it back up by one. By
altering the firing point, magnetic return, and filters, you will be
able to either tune the gun to bounce a little, a lot, or not at all..
Your gun is now set with no bounce what so ever, so you have a starting
point to work from. The amount of acceptable bounce is up to the player
to a degree, but more importantly, up to the Ref checking it before you
go onto the field.
That's about it. The biggest thing is to take
your time, and tune the gun for the parts, and setup you are currently
running. Don't pull some setting off the net, and then wonder why it
doesn't work. Most times, people haven't set the gun up correctly, and
they live with the problems it creates, or they are flat out lying to
make their guns sound faster than it really is.
|